How to Complete Contracts in West Wood Remake
Contracts are how a West Wood night gets a point. Without them, you are just camping furniture until Jerry gets bored. The best public tutorial for the original loop is still Nyxxi’s quests, caches, and items video, with Discord credit to Papu for requirements and Apeman75 for an early tier list. The remake keeps the spirit and layers cabinet loot on top.
Open the contract menu before anyone peels toward House 11 for fun. A corn delivery needs a looting plan from the loot guide and a church approach from key locations. A photo contract needs a safe sightline on Jerry, not a pride duel in the street. House-visit contracts are why the numbered map on houses exists.
Church, crystals, and why the sky matters
Players navigate by crystals and lit landmarks as much as by the in-game map. The church is a common sink for deliveries and a dangerous silhouette at night. If a contract sends you there after dusk, send two people: one runner, one spotter. The store crystal and power station lamp are the other beacons. If you lose the store, you have also lost your shopping badge path from the General Store guide.
Nyxxi’s guide is the community’s mechanics tape: quests, caches, and why items are not just hotbar toys. Watch it once, then use this page as the checklist while you play. It is original-era footage, so treat remake cabinet animations as the new pickup layer on the same objectives.
Caches and codes
Caches are the other half of “how do I get paid.” Scripts even advertise teleport-to-cache and code tellers because the numbers are the pain point. Play fair: sweep likely containers during day, write the code, return later if Jerry is on the plot. The codes hub separates promo codes (rare) from cache codes (the real list).
Inventory discipline during objectives
Corn, keys, and trap kits compete for slots. Drop junk with Backspace. Pizza is the quiet staple food; save it for nights when you must eat near danger. Coffee is for Blood Moon stamina, not a casual jog. If a contract needs three corn and you also want a store key, make two trips in daylight rather than one heroic night raid. The night planner exists to stop that hero play.
When the dealer is up, do not blow the contract payout on a medallion you do not understand. Read medallion tiers first. Merchant stock generally does not follow you forever; comments from long-time players warn that shop buys are for the current stay, while dying or leaving can wipe the power fantasy. Spend like the night still has to be survived.
Make the contract the day’s title
Open G before anyone peels toward House 11 “for fun.” If the job is three canned corn, the loot route is kitchens and the church approach is a two-person move after dusk. If the job is a house visit, the number on the houses page is the entire quest log. If the job is a photo, you need a sightline and an exit, not a duel. Contracts are how Soul Coins happen on purpose; wandering is how you die with twelve coins and a story.
Caches sit beside quests because both are numbered pain. Write the code in Discord, not in your short-term memory after a chase. Night keypads are how people eat, drink, or talk at the exact second awareness ticks up. Sweep containers in daylight with the same discipline as the store key. The cache code page is a log template, not a universal PIN, because a fake PIN would be patched by Friday.
Inventory during objectives is a moral test. Corn, keys, and traps compete. Drop junk with Backspace. Pizza is the quiet calorie. Coffee is not a casual jog. Two daylight trips beat one heroic night raid, which is the entire pitch of the planner. When the dealer is up, do not convert a corn payout into a mystery medallion. Read medallion tiers while the sun still exists. Merchant stock is for this stay in town. Spend like the night still has to be survived.
Frequently asked questions
Short answers before you queue.
How do I open contracts?
Press G on PC or Y/Triangle on console. Do it at the start of daylight, not after you are already lost.
What is a typical contract?
Deliver canned corn to the church, take a monster photo, or visit specific houses. Always read the live text; jobs rotate.
Do caches persist?
Cache codes are run-specific knowledge. Log them on the cache page as you find them.
What if the contract is a monster photo at night?
Do it from cover with a spotter, or wait for a patrol you already see. Pride duels in the street are not photography.
Can I finish contracts during Blood Moon?
Only if the item is already in a pocket. Starting a church run under a red sky is a donation. See Blood Moon.