Codes

West Wood Remake Cache Codes

Cache codes are the reason script descriptions brag about a “code teller.” Somewhere in a house, shed, or snowed lot is a container that wants a number. The number is the loot. This page is the method, not a fake universal PIN that would be patched in a day.

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Loot containers used for cache hunts

Sweep caches in daylight with the same discipline as the store key. One runner, one lookout, one note taker. Put the number in Discord or a sticky, not in your memory after a chase. Night typing on a keypad is how people eat, drink, or talk at the exact moment Jerry’s awareness ticks up. Read suspicion before you crouch-type in a kitchen.

Where caches tend to live

Think utility spaces: sheds, back rooms, warehouse-adjacent lots, and houses with extra storage. The warehouse itself often wants a key, which is a different lock. See key locations. If a contract mentions a cache, do that cache before optional furniture tourism in House 8’s pool room.

A log template that works

SpotCodeLootNight safe?
Example: shed behind storeWrite live digits hereCoins / toolOnly if Jerry is elsewhere
Example: House 11 cellar crateWrite live digits hereContract itemNo

Replace the examples as you play. This wiki will not invent digits. Invented digits are how rival sites burn trust. If you want a structured pre-game plan, dump known caches into the night planner so the squad does not argue in the snow.

Treat numbers like loot

A cache code nobody can type is worthless. Call it out. Write it. Do not crouch-type in a kitchen at night if Jerry is on the plot; that is how eating, drinking, and talking line up with an awareness tick. Sweep in daylight with a runner, a lookout, and a note taker, the same shape as a store-key run. Suspicion rules on Survive Jerry still apply when your face is in a keypad.

Look in utility spaces: sheds, back rooms, warehouse-adjacent lots, houses with extra storage. If a contract names a cache, that cache beats optional furniture tourism in House 8’s pool room. The example table on this page is a log, not a PIN list. Replace the rows as you play. Invented digits are how rival sites burn trust. Dump known caches into the night planner so the squad does not argue in the snow about which shed was “the one with the crate.”

ESP scripts that advertise code tellers are copying this pain. You can refuse them and still win if daylight is used like a job. If you insist, the catalog is on scripts with the understanding that a remake rename of workspace folders will blank every highlight on earth overnight. Map knowledge does not get renamed.

FAQ

Frequently asked questions

Short answers before you queue.

Is there one code for every cache?

No. Treat codes as local. Write them as you find them.

Can I share codes in chat?

Yes, and you should. A code the squad cannot type is worthless.

Do ESP scripts reveal codes?

Some claim to. Map knowledge plus daylight still beats a banned injector. See scripts if you insist.

Should I publish every code I find on this wiki?

Run-specific numbers rot. Keep a squad log. We will not invent digits to look complete.

Warehouse key versus cache code?

Different locks. Warehouse is a key. Caches are numbers. Both sit near key locations.