West Wood Remake Dealer Shop
The dealer is the man who will sell you a flamethrower, a vest, a medallion, or a secret flashlight that can actually stun Jerry — and then he is gone by night like every sensible Albertan. Missing him is a strategy error, not bad luck.
Find him in daylight, usually as part of the town-center loop with the store and church. Talk, buy, leave. He is also the badge At Least it’s not Behind 711. If you never see him, you are looting too long on the edge of the map. Use key locations to pin the civic cluster.
The camera sneak peek is dealer-adjacent in spirit: remade models, new UI, a hotbar that hides empty slots, and a computer that looks like a late analog machine with a joystick instead of a mouse. Pause long enough and a radio GUI plus signal tower flash. That is the information economy he sells into.
Priority buys
- Stun flashlight if Blood Moon or a loud squad is likely.
- Vest if you already die in one grab.
- Medallion that matches the tier list.
- Headlamp only if you can keep it off indoors.
- Flamethrower last, unless the table is already stacked with fuel.
Cameras and radar tablets are how remake squads stop peeking windows with their spines. Buy them for the anchor player documented in how to play, not for the person who already sprints everywhere. When night hits, the dealer is a ghost. You are not. Go indoors.
The cultist is a clock
Find him in daylight in the town-center loop with store and church, often described as a hooded skeletal figure on a pentagram with books and a lamp. Talk, buy, leave. He is the badge At Least it’s not Behind 711. If you never see him, you are looting too long on the edge of the map. Pin the civic cluster with key locations and stop treating the far plots as a mall.
Secret Shop sits above the normal list according to players who found the big stun flashlight there: about five seconds on a normal night, about one second in Blood Moon, then a long cooldown. Priority buys: stun light if the sky can go red or the squad is loud, vest if you die in one grab, medallion that matches the tier list, headlamp only if you can keep it off indoors, flamethrower last. Cameras and radar are for the anchor in how to play, not the person who already sprints everywhere.
Assume stock does not save forever. Veterans say merchant power would be too strong if it persisted. The camera sneak peek is dealer-adjacent in spirit: remade models, a hotbar that hides empty slots, analog machines, a radio GUI if you pause. That is the information economy he sells into. When night hits, he is a ghost. You are not. Go indoors with whatever you already paid for.
Frequently asked questions
Short answers before you queue.
Where is the secret shop?
Open the dealer menu and look for a Secret Shop control above the normal list. That is how players found the big stun light.
Does dealer stock save?
Assume no. Community veterans say merchant power would be too strong if it persisted forever.
Is he the same as the General Store?
No. Store is civic leftovers. Dealer is specialist gray market. You want both, per the store guide.
He exploded at dusk. Is that a bug?
It is the bit. He is a daytime citizen. Night is not for shopping. Be indoors.
What does EMP or a bottle even do?
Treat unknown stock as optional. Buy stun light, vest, named medallion, food. Experiment after you can open the store.