How to Bash Locked Doors in West Wood Remake
The thirteenth remake sneak peek exists because the original had a social problem: someone locked House 9, everyone else died on the porch. Bashing a locked door is not just a melee flex. It is the patch for grief, panic, and the suspicion rule that already treats a lock as a tell.
Aluminumcrab’s own comment on the peek was a wanted poster: whoever locked him out of House 9, you know who you are. That is the design document. If your squad still plays original lock etiquette, you will waste the remake. Read this with suspicion rules because a lock was already one of the four flags that make Jerry search.
The sneak peek also accidentally showed extra systems: stamina not draining on a jump in that build, a new parked car, and an early health interface. Use those as flavor. The lesson is the shoulder into the door.
When to bash and when to walk away
Bash to save a teammate, to undo a panic lock, or to enter a contracted house that some gremlin sealed. Do not bash for fun at night on the same plot Jerry is already checking. Noise plus a broken door is a story with one ending. After you are in, turn lights down and pick an interior that is not a window wall. House context sits on houses.
If you are the person who loves locks, change. Reinforce using remake barricade language from the trailer coverage instead of padlocking your friends out of the only brick building. Pair door habit with how to play so the squad agrees on a house before dusk instead of arguing through a wooden panel while Jerry arrives.
This mechanic exists because of House 9
Aluminumcrab’s wanted-poster comment is the design document: whoever locked him out of House 9, you know who you are. Original West Wood let social grief kill people on porches. The remake’s bash is the patch. Use it to save a teammate, undo a panic lock, or enter a contracted house some gremlin sealed. Do not use it as melee flavor on a plot Jerry is already checking. Noise plus a broken door is a story with one ending.
After you are in, lights down, interior that is not a window wall, trap on your tile. House context sits on houses. If you are the lock person, change. Reinforce with remake barricade language if a patch adds it; do not padlock friends out of the only brick building. Agree on a house before dusk using how to play so you are not arguing through a wooden panel while the scream starts. Stamina, parked cars, and early health UI in that sneak peek were flavor. The shoulder was the lesson.
Squads that still play original lock etiquette will waste the remake. A lock was already one of the four suspicion flags. You were never as safe as you felt in that bathroom. Pair this page with first night so the bash is a reflex, not a debate in voice chat that itself becomes a fifth flag.
Frequently asked questions
Short answers before you queue.
Should I still lock doors?
Only if the whole squad is inside and you accept the suspicion flag. A lock is a Jerry magnet.
Does bashing make noise?
Treat it as noise. Bash because you must, then relocate.
Can Jerry bash too?
Play as if he can pressure interiors. Do not bet your life on a wooden door.
Does bashing raise Jerry’s awareness?
Treat it as noise plus a broken tell. Bash because a human is dying on a porch, then relocate.
Should we still lock at all?
Only if the whole squad is inside and you accept the flag. A lock is not a fortress. It is a magnet. Read suspicion.