West Wood Remake Squad Build
Assign jobs, then assign pockets. A West Wood squad that all mains flashlight will wipe in House 2 with full hotbars and no store key.
Caller owns radio and weather. Runner owns keys, corn, cache codes, and sprint discipline. Anchor owns the house, traps, food, and radar or cameras. Spender talks to the dealer by day and does not blow coins on novelty. Speed on the runner for Blood Moon. Survivor on the anchor for long nights. Vision is luxury if someone can already call Jerry. Coffee is communal. Pizza is communal. Flamethrowers are not.
Pre-dusk script
Speak house numbers, not colors. Place one trap on the tile you will occupy, not four on a porch. Keep lights under four. If someone loves locks, make them read door bashing before queue. Use the checklist as the pre-flight. West Wood rewards the squad that looks like it has done this town before. That look is jobs plus pockets, not four people holding flashlights in House 2.
When weather turns, the runner stops starting new caches and the anchor stops peeking windows. Blood Moon is not a contract night. Blizzard is not a warehouse night. Put that on radio once. Then obey it. The events hub is the sky’s version of this build page.
Assign jobs, then assign pockets
Caller owns radio and weather. Runner owns keys, corn, cache codes, and sprint discipline. Anchor owns the house, traps, food, and radar or cameras. Spender talks to the dealer by day and does not blow coins on novelty. That split is the squad build. Speed on the runner for Blood Moon. Survivor on the anchor for long nights. Vision is luxury if someone can already call Jerry. Coffee is communal. Pizza is communal. Flamethrowers are not.
Before dusk, speak house numbers, not colors. Place one trap on the tile you will occupy, not four on a porch. Keep lights under four. If someone loves locks, make them read door bashing before queue. Use the checklist as the pre-flight and the hub if a fifth player wants a personal class fantasy. West Wood rewards the squad that looks like it has done this town before. That look is jobs plus pockets, not four people holding flashlights in House 2.
Frequently asked questions
Short answers before you queue.
Who buys the speed medallion?
The runner. Anchor buys survivor or skip jewelry for a vest and radar.
How many gadgets is too many?
One information job per person. A single gadget corpse is how squads wipe with full hotbars.
Should we lock the house?
Only if everyone is inside and you accept the suspicion flag. Otherwise bash is the patch.
Who buys the speed medallion?
The runner. Anchor buys survivor or skip jewelry for a vest and radar.
How many gadgets is too many?
One information job per person. A single gadget corpse is how squads wipe with full hotbars.